Dungeon Codex

Guild of Lore - Leaving Winterstead

Leaving Winterstead
Leaving Winterstead
1. Midnight White
2. Covenant & Conquest
3. Southbound Carriage / The Road To Storm Haven
Total Time
23:31
Released
March 22, 2019
Additional Details
These accounts originally found on the limited edition Winterstead cassette release.

A last minute entry before leaving the fireside warmth of the long lodge. Both Midnight White and Covenant & Conquest were transcribed during the conception of the Winterstead volume. Which, after examination of the accounts. It was decided that these two should be withheld until my departure from the icy land, as they so fittingly captured the feelings of my reluctance and readiness for dispatch.

Upon the evening of a wintry Equinox snow storm. I received correspondence marked from the Southern regions, containing map and message from within the Guild. Which as I ascertained the news of unfamiliar tales to be found, I heard from outside my door, the wind whispering my name. And after a meager bed rest, I answered it's call to once again embrace the road unknown. For the Guild's charge must be upheld if new halls are to be established throughout the land.

With this, the final entry herein came to me as I transcribed my notes during a carriage ride down from the frozen mountains. As the snow faded into the distance, great gray and thunderous clouds emerged before us and here I found my driver would go no further. His fearful eyes reflecting the lightning above as he clung to a small talisman around his neck, muttering something of bandits and the drift. Duly, I tossed him his coin, gathered my effects and readied torch and sword. Where just as soon as I had set foot to path, the clouds were upon me and a tempest began to hail upon the land. Taking shelter beneath the canopy of the forest trees, I would not allow the torrent to slow my steps. For this journey is most import with a swiftly closing window.

My destination, the reclusive sanctuary of Storm Haven, is without doubt one of the most difficult to gain entry into. Hidden for good reason, this town is home to one of the largest factions of thieves and pirates thus far known throughout the realm. Yet spilling over with legends and lore of which we have only thus far yet, heard half whispers. Here, I venture to convene with fellow consorts in hopes to scrawl some such tales.

Per Contra... The Mapsmith Guild has yet to render an accurate assessment of the lands lay. For it is half surrounded by jagged rising rock formations in which the turbulent sea has given birth to. And yet, the other half obscured by quixotic mountains and forests reaching toward the ever rumbling skies. Which renders entry to be nearly impossible as no proper ports are known to exist. It is said however, that a means of access can be found by dinghy through the rocks of the Southern point of the island. Which to achieve this, for three days one must sail wayward from the coastal town of Rogues Port. Steering ship far and wide from the Haven's Eastern shores, less your vessel purchase premature land upon the rocks. Or worse.. find way into the Mermaids Strait, where few have ever returned.

This adventure is sure to bring as much perplexity as it could peril. Onward into the thundering storm, by torchlight and half drawn maps. I journey with a hope against hope... By the Guilds flame, a path shall emerge to step forth upon. -GM Ingsmith
Editions
Digital
March 22, 2019
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Added By: Guildoflore
October 25, 2019
Edited By: System
October 26, 2019
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